2 6 hog cycle is a deck that relies mostly on player skill rather than card strength.
Electro wizard hog cycle deck.
Buying pass royale offers or gems.
Cycle cards include ice spirit skeletons and ice golem preserve your zap for zap bait decks and use your fireball to kill crowd cards like barbarians or chip the tower while hitting another troop.
Hey guys noel here and this is a hog rider electro wizard deck analysis and strategy guide for my most recent deck that i used to attain twelve wins in the electro wizard challenge in my 12 win challenge the two players i lost to were using lava hound and miner goblin barrel.
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This is seriously one of the best decks out there and i m not surprised it lasted through the freeze meta.
Cards that are effective in stopping electro wizard or help mitigate the damage.
Also the fireball is included to let you take out medium health units such as the musketeer and electro wizard.
Cards that counter electro wizard fully or partially.
Electro wizard can be replaced by electro dragon.
Here the electro wizard will complete a solid defense with the valkyrie and the inferno tower.
I easily defeated giant golem decks and had very little trouble against elite hog.
Counters to electro wizard 46 99.
The skeletons the log and the ice spirit are very versatile cards with a low elixir cost that will allow you to cycle your miner which is the win condition of this deck.
Hog ewiz rr splashyard bowler p e k k a defense valkminer ewiz cycle.
Since the update came out you no longer need a support card to pigpush.
The other cards are irreplaceable.
In order to counter log and zap bait decks we have both featured prominently in this deck.
Minions can be replaced with mega minion for added dps and survivability or magic archer for better defense and anti air.
This 2 8 hog cycle deck is a quality example of the trend towards more spells in a deck.
Individually none of the cards is strong but together you can win many matchups with ease once you have mastered it.
2 6 hog cycle basics.
This control deck is based on a very fast card cycle with an elixir cost of 3 and a good defense.
Dimmed card less effective but still a counter.
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